Content Preview: Visions of N’Zoth

Hey, everybody. It has been an amazing month
for World of Warcraft. Ever since WoW Classic launched
on August 26th, we’ve seen millions of players
around the world jump in to explore Azeroth
as it stood before the Cataclysm. Whether you’re revisiting old memories or
experiencing it for the very first time, it’s been humbling for the team to share
in the community’s passion and enthusiasm around this Classic experience. We’ve seen players hit max level. We have seen Onyxia and Ragnaros fall. Several Sulfurases have been crafted
around the world. We’ve even heard about a couple of
Epic BoEs Ninja looted – shame on you – and many, many Devilsaurs have fallen and donated their leather to fuel
the server’s economy of Devilsaur leather. We’ve also heard from many of you that you’re ready for something new
to sink your teeth into. And so, while we originally had
this Phase 2 plan that was going to be Dire Maul dungeon, World Bosses,
and the Honor System for PvP, I’m happy to announce that we’re going
to break Dire Maul out separately and get it out there as soon as possible. In fact, just a couple of weeks from now, the week of October 15th, the Dire Maul dungeon will go live
worldwide in Classic. So get ready to craft those Ogre Suits, practice those tribute runs, and get your hands on that sweet,
sweet loot from Dire Maul. Of course, we still have
the Honor System and World Bosses just around the corner after that, and I’ll share more detailed information
on exactly when to expect that as soon as we have it. But we can’t wait
to see everybody jump in to Dire Maul. Now, it’s also been an incredible
couple of weeks in Battle for Azeroth. Just last week,
we saw Patch 8.2.5 go live, and players around the world
got to experience the thrilling end to the War Campaign, as Saurfang’s long journey brought him
to stand side-by-side with Anduin, in front of the gates of Orgrimmar, facing down Sylvanas and her forces to bring this battle
that has consumed all of Azeroth to an end once and for all. But in the meantime, there are other threats that have been
lurking in the shadows. Lest we forget our adventures in Nazjatar, and at the end of Eternal Palace,
when we face down Queen Azshara herself, we did so against the backdrop
of an ancient prison built to contain one of the mightiest
of all evils that Azeroth has ever known, the Old God, N’Zoth. And as Queen Azshara fell, with her last gasp, the lock, the final seal
that contained N’Zoth was broken and he was fully unleashed. And so what does that mean for us? Well, I’m excited to announce that the next major content update coming
to World of Warcraft: Battle for Azeroth is Visions of N’Zoth, that will answer that question
and so much more. For the first time,
we’re going to see an Old God unleashed in their full might
and their dark fury. We have seen C’Thun’s Eye, we have seen Yogg-Saron
locked away in a prison, we have heard of Y’Shaarj,
who perished long, long ago. But now, for the first time, we are contending with an Old God
that is fully free of all shackles, to roam Azeroth, to reach out
with his tentacles and tendrils, and plot and plan and undermine
all that keeps us safe. That is the threat that we face
in Visions of N’Zoth. Ny’alotha, the Sleeping City – the Dreaming City,
as some have called it – is the domain of the Black Empire. It is this alternate world inhabited
by the Old Gods and their minions. And it’s not a distant location for us
to travel to via starship or a portal. It’s, in fact, all around us, on the other side of this thin veil. And what N’Zoth is doing
is tearing that veil down, bringing horrible nightmares
and dark visions of a future in which the forces of the Old God
are ascendant into our world. And if we don’t stop him, there will be
nothing left of Azeroth to defend. Because this has been a battle for Azeroth
between the Alliance and Horde, but it’s also always been a battle
for the safety of Azeroth, for the future of Azeroth, that our heroes
have been waging all along. And this now is coming to its conclusion. Titan facilities across Azeroth
are the key to containing, controlling, and understanding
the power of N’Zoth. The Titans have always been
our world’s last bulwark against the assault of the Old Gods. And so, of course, those facilities are being assaulted
by the minions of N’Zoth, whether humanoid allies, horrible insects, or the Eldritch creatures
of the Old Gods themselves. We’re going to have to rally
to their defense and actually venture through these rifts into the world
that N’Zoth’s minions inhabit, into an alternate reality that reflects the manifestation
of all of N’Zoth’s goals, to analyze it,
understand the power of the Old Gods, and destroy these visions from within. Let me talk about what that actually means
in practice, in terms of gameplay. Now, the first sign of N’Zoth’s power
that we’re going to witness first-hand are Assaults by his minions
on 2 key locations in Azeroth that are home to Titan facilities. Now, these Titan facilities are
our world’s last defense, our final bulwark against N’Zoth
coming completely into our world and plunging it into madness. So, when an Assault is active, the zone will be overcome
with powerful lieutenants of N’Zoth, enemies to defeat, treasures to uncover, puzzles to solve, and much more. Building out this content has drawn upon
everything that we’ve learned in making Assaults in Tides of Vengeance, as well as major zones like Mechagon
and Nazjatar most recently. Let’s look at a couple of these locations. First off, Uldum,
home to the Halls of Origination, a great Titan vault
is going to come under regular assault by the minions of N’Zoth. When an Assault is active in the zone, players will rally to Uldum and battle across the zone
against the Old Gods’ minions. Now, another key location in Azeroth that’s home to a major Titan facility is the Vale of Eternal Blossoms
back in Pandaria. Mogu’shan Vaults
is what I’m referring to, of course. Now, last time we saw
the Vale of Eternal Blossoms, it had been blighted with Dark Sha Energy
unleashed by Garrosh towards the end of Mists of Pandaria. Now, the passage of time and the natural redemption
that came at the end of that arc has finally healed those old,
old wounds to the land, and the Vale stands fully restored
to its original glory for all players to visit
in this next content update. At least, until it comes under attack
by the minions of the Old God and is once again plunged into
a new type of darkness. Don’t worry, it only looks like this
while N’Zoth is actively assaulting it, otherwise, and in the long-run, the original,
pristine Vale is here to stay. But you’ll want to journey here, fight off the Old Gods’ minions, unravel the mysteries behind them, and do everything you can to thwart
this great threat that’s facing Azeroth. Visions of N’Zoth isn’t just the name
of this content update, it’s also the name
of its major new feature. By completing Assaults, you’ll be able to earn your way into
the deepest recesses of N’Zoth’s mind, and the reality that’s seeking
to manifest itself across Azeroth. There are these horrific visions
which are 1-5 player content centered around the capital cities
of Orgrimmar and Stormwind, that show us an alternate reality of what
might come to pass if we do not succeed. Here we see maps of Orgrimmar
and Stormwind, indicating the deepening corruption the further into the cities we go. Now, when you first enter
a Horrific Vision, I can virtually guarantee
you’re not going to make it very far. Your mind will succumb
to N’Zoth’s relentless assault. As your sanity slips away, you’ll begin to experience effects – various detrimental effects,
some cosmetic, some very serious mechanical hindrances, as your sanity literally is drained
by being within this Horrific Vision, and by facing off
against N’Zoth’s minions. You will have to retreat, but you’ll do it taking with you the things that you’ve learned
along the way, which will enable you to build
better defenses for your future trips. Now, we’re going to be working with
none other than Wrathion, son of Deathwing,
who knows a thing or 2 about corruption, because his father, of course,
was famously plunged into madness by N’Zoth’s corruption. And what else
does Wrathion know very well? Well, of course, Legendary Cloaks. And Wrathion is going to work with us to create a Legendary Cloak that will initially provide
some sort of defense, some sort of shield
against N’Zoth’s sanity-draining attacks. This will enable us to venture deeper
and deeper into these visions on our successive visits, earning greater rewards, also unlocking more of the mysteries
behind N’Zoth’s power. This cloak may actually also come in handy
when you face off against N’Zoth himself further down the road. Now, in addition to the Legendary Cloaks, you’ll also be taking fragments
of N’Zoth’s corruption out of these Horrific Visions with you. You can bring them to MOTHER and Magni
to analyze and research, which will allow you and allow them to strengthen your defenses
against N’Zoth’s corruption and give you new tools
to battle him and his minions. These will help your future visits
into the Horrific Visions, allowing you to delve deeper, overcome greater threats, and weather the effects
of his sanity-draining attacks. Ever since the Mage Tower in Legion, we’ve been looking for a way to provide a more satisfying
solo progression experience, and a real challenge
that you can work towards on your own without needing a group
of dungeon players or raiders, or a battleground group at your side. And that’s one of our goals, really,
in crafting this Visions of N’Zoth feature and these Horrific Visions. This is an experience
that you can go into entirely solo and work your way through, making progress
further and further each time, as you gain the benefit of Titan research, understand the tricks and the threats
posed by N’Zoth’s enemies, and, eventually, fully clear the vision
at the end of your journey. Now, of course,
you can also bring friends in with you. We’ve made this experience something that
will scale seamlessly from 1-5 players, regardless of your role, and rewards are equal
regardless of the size of your group. We want to let you experience this
the way that best suits your playstyle. We can’t wait to let players
check this out on the PTR and hear from you what you think. All of this is leading to a showdown
with N’Zoth himself, and that journey is going to take us
into the sprawling raid that is the centerpiece
of this content update: Ny’alotha – a 12-boss raid that showcases
the full splendor of the Black Empire. We have to fight our way through
the military might of N’Zoth’s minions, disgusting spawning pools
that have created the corruptions that we’ve seen across the years, the insectoid allies
and minions of N’Zoth, those humans that have decided
to embrace his cause of corruption, and much more. At the end of this journey
awaits the Old God himself. We’re going to need all of our allies, all of our might, all that we have learned
through our research, our work with Magni, and channeling the power
of Azeroth herself in order to emerge triumphant
and save Azeroth. We also have a number of changes
coming to our rewards systems with Visions of N’Zoth. In addition to the Legendary Cloak
that I mentioned earlier that you can earn and upgrade to defend
yourself against N’Zoth’s Assaults, we’ll also have new levels
for the Heart of Azeroth that come with both passive benefits
and an all-new Essence slot. Now, that slot can be filled
by a number of new Essences that you’ll be able to earn through content such as the Assaults
on Uldum and Vale of Eternal Blossoms, delving into Horrific Visions, our new Mythic+ season, PvP, the Ny’alotha raid, and more. And also, as we’re seeing assaults
by the minions of N’Zoth on Titan forges around the world,
we have to wonder, is it possible that these assaults
on Titan forges might somehow change the nature
of Titan forging? This is something we are still discussing,
and we are working on a plan we’ll be able to roll out
in the very near future. But we’re excited about the idea of embracing the Old God threat
this time around to replace Titan forging
with something a bit different, something a bit more twisted and corrupt, that also ideally works to preserve
the value of item level and the correlation between
doing difficult content and getting the best rewards. Also coming in Visions of N’Zoth,
at long last, are a couple of new allied races
joining the Horde and the Alliance. First off, on the Horde side, in a shock to everyone, I’m sure, we have the Vulpera of Vol’dun,
who will be joining the Horde. And if you’ve completed
the Vol’dun level-up questline, and you’re exalted with the Vol’duni, you’ll be able to jump in
Visions of N’Zoth, complete a questline and run around
as a Vulpera of your very own. Alpaca not included. Sorry. On the Alliance side, in the meantime, the Mechagnomes of Mechagon are joining
the gnomish brethren on the Alliance. Grateful for the aid that’s been rendered in overthrowing the despotic rule
of King Mechagon, the Mechagnomes will complete a questline. For those of you who are exalted with
Mechagon and can join the Alliance, you, too, can have
a gnome of your very own with a robot arm and/or leg – your choice. I’m also happy to share that we’re adding
new Heritage Armor questlines for the recently updated goblin
and worgen, coming in Visions of N’Zoth. On the goblin side, you’ll be able to earn
this perfectly suitable set, complete with explosives and rockets, and everything else that makes
a goblin’s cold heart happy. And, of course, for worgen, what worgen would be complete
without a top hat that you can at long last use to express
your true snooty inner self? Or just walk around as a wolf
in a top hat. Who doesn’t want to do that? Also coming with Visions of N’Zoth is a complete overhaul
of our Auction House. This isn’t just a UI reskin, but we actually redesigned
and rebuilt the guts of the system to make it faster, more performant, and to get rid of those annoying
single stacks that literally no one likes. We recognize that there are hundreds
of thousands of transactions happening across our Auction Houses
on a regular basis, and we want to create a modern system
that’s smooth and easy to use. In redesigning the Auction House,
we had a couple of major goals. First off, we wanted to make the whole
thing smoother and more performant. This is something we started working on right around the launch
of Battle for Azeroth, when, folks may remember, the Auction Houses were clogged with
tons and tons of single stacks, and searches –
and even purchasing or selling things – might take several seconds, or upwards
of a minute in unfortunate cases. We want to make sure
that never happens again. Separately, we want to tailor
the Auction House functionality to the way that most people use it
most frequently. And so if you are just somebody
who goes to the Auction House periodically to buy consumables for your raid, or to sell some extra stacks
of cloth or ore, we want to make that as smooth
and as seamless a process as possible. The first major change that we’ve made
is separating out stackable items to effectively create a separate
commodities market where you can just go list a stack of ore
or cloth or potions, and people who are purchasing them
can purchase portions of a stack. There’s no more sense of,
“There’s 1 of this and 2 of this.” There just happen to be
117 pieces of ore at this price listed by 7 or 8 different buyers. If you want to buy them,
you can just buy 15 pieces. It will buy part of someone’s stack,
send them the gold. If you’ve listed a stack
and only part of it is sold, you’ll get the gold for what’s sold
and the remainder back in the mail to you. Also, we have the ability
to favorite items and create a shopping list for yourself. So, if you regularly forget the name of that specific cut of gem
or that consumable, you can just have a checklist that you can
quickly search for and buy on the go. And on the selling side,
you won’t have to worry about stack sizes as you’re listing your goods, and undercutting is much less of a factor
in the market as it plays out in practice. Ultimately, we’ve just tried to offer
improved functionality, a smoother interface,
and faster responsiveness for people on all sides of the market, as well as some of
the power users out there. We can’t wait for people
to check it out on the PTR. Let us know what you think, and we’ll be listening to see
any further improvements we can make. So, that’s just some of what
Visions of N’Zoth has to offer. Also coming in this content update is a Heroic version
of the Darkshore warfront, a new PvP season – Season 4 of Battle for Azeroth,
with, of course, all-new rewards – and a new Mythic Keystone affix that reflects N’Zoth’s
corrupting influence as his tendrils
spread their way across Azeroth. With this corrupted affix active, when you go into a dungeon in Season 4 you’ll see occasional Black Empire
obelisks dotting the landscape. Interacting with one of these obelisks
will pull you into an alternate world where we see N’Zoth’s power ascendant, and a powerful lieutenant of his
stands guard. Defeating that lieutenant
will return you to your regular reality, but will do so in whatever location
you’re currently standing when that mini boss is defeated. This will enable some interesting skips that don’t involve the use of Shroud
of Concealment or Invisibility. Now, of course,
if you keep these minions alive and you just decide to ignore them
entirely, they may pay you a visit as you’re fighting
the final boss of the dungeon, so you’ll want to strategize carefully as you approach dungeons with
the corrupted affix in play during BFA Season 4. You may be wondering when you’re
going to get to check all of this out. Well, I’m very happy to announce
that we are working, literally as I speak, on getting this uploaded to our
Public Test Realm for the entire world, and we should have it live later today. You’ll be able to jump in, check out
Assaults by N’Zoth’s minions, venture into your very first
Horrific Visions, and much more. And just after that, stay tuned for news regarding multiplayer raid testing
and more. Thank you all so much. We’ll be listening
closely to your feedback from the PTR. And just around the corner after that,
see you at BlizzCon.

100 thoughts on “Content Preview: Visions of N’Zoth

  1. Hey Blizzard. I've been playing WoW since Vanilla, and you've lost me when you decided to bend the knee to the enemies of freedom and liberty in order to save your bottom line. Saurfang was wrong. You're doing a darn good job killing hope.

  2. Really excited for the raid where you clear out some pesky students protesting in a square with some gnomish tanks!

  3. I don't play wow but I get the feeling blizzard misses the point with these updates. The people playing wow don't want to be heroes, they just want to "live" in this world. Make smaller changes like a way to set up your own shop instead of these game changing big battle updates.

  4. I think that you should also throw in some befitting Allied Races that have history with fighting against the Old Gods or have been in-conflict with the dangers of the Void. Two particular Races easily and quickly spring to mind: the Vrykul of Northrend and the Arakkoa from Draenor. The Vrykul having been made as servants to the Titan Keepers in the same vein as the Gnomes and the Earthen, they have a strong warrior culture that was instilled into them to do battle against the threats of the Old Gods and their servants. The Arakkoa on the other hand have a history of inner conflict against the corrupting presence of the Void; though unlike the Void Elves who are struggling with the control due to how recent they are to hearing the whispers: the Arakkoa have entire centuries worth of shielding their minds against the maddening cries due to their faith in Anzu who had before them fell into the corruption before due to his battle against Sethe, but saw the creatures of the Void that had taken Sethe as dull and witless to speak with.

    Now you would presume that the Alliance would get the Vrykul and the Horde would get the Arakkoa: but you are wrong, the Alliance would get the Arakkoa and the Horde would get the Vrykul: The Vrykul whom would be made up near-entirely of the Winterskorn Tribe would view the Humans, Dwarves and Gnomes as corrupted due to the Curse of Flesh that had deformed them because of Yogg-Saron; making them weaker and more susceptible to the whispers of N'Zoth. Instead, due to the history of fighting for the Lich King would view the Forsaken in a better light after learning how Ner'zhul listened to the call of Yogg-Saron when he landed in Northrend, The Winterskorn after King Ymiron was slain and taken by Helya, would begin to see the strength and convictions that the Forsaken had held in how they had rebelled and fought against the Undead Scourge, earning them a degree of respect for honor and combat that the Horde would reciprocate…

    The Arakkoa on the other hand are a necessity if the Alliance plans to stand firm: while the war against the Legion was only recently over, tensions between the Void Elves and the Lightforged Draenei would start to slowly manifest without common ground to stand upon, give them enough time and eventually the two groups would fall apart and a civil war would break within the Alliance ranks. The Arakkoa have a natural history when it came to civil war caused by differing ideaologies: notably between the Outcasts and the Adherents of Rukhmar, where discussion and dialogue was forbidden if it didn't involve worship of Rukhmar above all else; with the offenders having their wings cut off and dropped into the Pools of Sethe to become corrupted by the Void-blighted blood. It was thanks to our efforts in Draenor that saw both groups of Arakkoa finally reuniting underneath one banner with the fall of the Adherents as the cultural leaders of the High Arakkoa, allowing them and the Outcasts to join forces and become a new group: The Order of the Awakened, where they stood together against the threat posed by the Legion in Tanaan Jungle, and their only adversaries were Cursed Arakkoa that followed Shadow-Sage Iskar to regain their wings by siding with Gul'dan. After the Battle of Hellfire Citadel, and the departure of the Alliance and Horde from the timeline, The Arakkoa joined forces with the Draenei and Orcs in quashing the last traces of the Legions' presence from Draenor, however the Arakkoa decided to cut all ties with the Mag'har Orcs once they united with former members of the Iron Horde: chief among them was the Bleeding Hollow and the Shattered Hand Clans who actively hunted the Cursed Arakkoa while they only sought shelter away from the Adherents that also attacked them. Then when the Naaru came and the Draenei started to reorganize into the Lightbound: the Arakkoa already saw the writing on the wall of what would happen after already living through the dangers of one group of Light Fanatics. So for the next few decades, the Arakkoa retreated to their holdings in the southern half of the continent, reinforcing their defenses with whatever Titan-based ancient Apexis technology, knowledge and research they managed to uncover and rebuild in all that time; taking a stance of neutrality with the Lightbound as they sought to stay far away from the coming conflict between the Lightbound and the Mag'har, praying that somehow the champions from Azeroth that had saved their people from their civil war, and later who helped to save their world from the threat of the Legion long ago would return soon to help save them once again… Then the Mag'har unlock Scenario happened, leaving the Lightbound with no other obstacles in their path for conquest; or even major distractions that would take away the heat from the Arakkoa…

    Granted, I don't work for Blizzard: but this is the only believable scenario I can see for the Arakkoa and the Vrykul to become Allied Races and have it readily tie in to the story of Battle for Azeroth .

    Vrykul Unlock Requirements: Exalted with The Valajar, Earned Achievement "Loremaster of Northrend"
    Arakkoa Unlock Requirements: Exalted with The Order of The Awakened, Earned Achievement "Mantle of the Talon King"

    Vrykul Racial Mounts: Muskens
    Arakkoa Racial Mounts: Dread Ravens

    Vrykul Classes: Warrior, Hunter, Rogue, Shaman, Priest, Mage, Warlock (Winterskorn consider Titan Keeper Tyr a traitor for harboring Curse-Afflicted Vrykul, so there aren't Vrykul Paladins)
    Arakkoa Classes: Warrior, Hunter, Rogue, Paladin, Druid, Priest, Mage (Arakkoa saw Shadow-Sage Iskar a traitor for siding with the Legion, so there's no Arakkoa Warlocks)

    Vrykul Racials: Increased Leatherworking and Skinning Skill, Resistance to Frost and Shadow Damage, Calls a stampede of beasts to damage a group of enemies, "Judgement of King Ymiron" Weapon Racial: all Vrykul can Use 2-handed Axes, Maces, Swords and Polearms regardless of Class.
    Arakkoa Racials: increased Archaeology Skill, Unlock Natural Flight at Level 60, increased Effectiveness of Holy and Shadow Damage, Summon Apexis Construct to find Crafting Reagents unique to primary Gathering Profession of choice, "Dance of Talon King Terokk" Weapon Racial: all Arakkoa can dual-wield 1-Handed Swords, Daggers, Warglaives, and Fist Weapons regardless of Class.

    So, what do you think?

  5. Blizzard You are a Disgusting company that support a BLOOD and MONEY Lusting Government!!!! Your Hand is Stain from Winnie the Pooh's Honey Jar!!!!

  6. Liberate Hong Kong. Revolution of our age!

    Liberate Hong Kong. Revolution of our age!

    Liberate Hong Kong. Revolution of our age!

    Liberate Hong Kong. Revolution of our age!

    Liberate Hong Kong. Revolution of our age!

    Liberate Hong Kong. Revolution of our age!

  7. Worgen heritage armor looks bad :/ I hope they edit that to looks more like a Genn armor. And everyone will be happy 🙂

  8. I haven't played in awhile. Can someone legitimately explain the Hong Kong posts? I understand what's going on there but what's the deal with WoW? I loved this game and still think it's hands down the best game ever made. Why can't people just enjoy it? It's an amazingly fun game in comparison to anything I've ever played. It consumed my childhood and I've went back here and there but have kids now. Still love seeing and hearing about it though.

  9. Why can't we choose our side? Why do we have to be the "good guy" every time? This is why I can't play WoW anymore, it's just too boring, it force you to make choices you don't want.

  10. Give us tinkers for mecha gnomes and Goblins and take the win. Also of you let mecha gnomes be druids using mech beasts and devices that use nature energy I will lose it.

  11. More tentacles and eyeballs. You can never have too many. Some look a bit…I'll say gummy. Looks like you're shying away from grit and suction cups. They need to look …well… horrific.

  12. Hazzikostas: "I can virtually guarantee you will not make it very far. Your mind will succumb to N'zoth's relentless assault as your sanity slips away."

    Shadow Priests: …


  13. So did you guys succumb to Chinese censorship as a way to promote the return to Pandaria or are you really just that spineless and corrupt?

  14. Just when you thought blizzard couldn't sink any lower, they become complicit in Chinese communist censorship.
    🖕 this one's for you blizzard!

  15. palestine deserves freedom…. be gone wit the mad king netanyou alliance and horde need to work together to defeat him

  16. This is such a huge step in the right direction for blizzard. more of these videos please for the future 🙂

  17. It's embarrassing what Blizzard has become. A company who's best game is 15 years old, and who allows china to censor it. You continue to eviscerate the good will you spent you two decades building. Freedom for Hong Kong.

  18. Why on earth would you choose Dire Maul as a new content… Classic fans told you clearly to skip it till the 2nd phase since it lets the people skip the whole MC Raid content.

    Just because hardcore fans and streamers hit 60 and got some epic loot that doesn't mean this is the standard. At least half the players (who dont play 5 hours+ / day) are still leveling. By the time they reach 60 you ve already introduced a catch up mechanic which makes them skip one of the core elements of Classic WoW. This is exactly the opposite what this game stands for.

  19. First time playing WoW. Was having fun till I realized you were part of the china communist party. I stopped my subscription yesterday. Sad.

  20. If you think Chinese influence in corporate America is scary and don't like that another country limits your freedom of speech, you should boycott Blizzard! They have no morals and bow down to authoritarian regimes if asked.

  21. Will Blizzard planning for remove "Wing of Liberty" campaign globally from SC2?
    If NOT, take back your punishment and give the pay for Blitzchung and reporters.
    Made a game talked about "Liberty" than "Censorship" against liberty movement, that's personality splitting.

  22. It makes sense that they'd take inspiration from Lovecraft, given that Blizzard's become monsters themselves

  23. I want to see the timeline if Blizzard rushed 8.3 ptr push to distract from their endorsement of dark forces in China.

    Blizzard == Sylvanas IRL

  24. can blizzard please pay more attention to their precious world of warcraft, I know nobody really cares but Naxx should've been in phase 1.

  25. You chose china’s money over the people of Hong Kong and now we’ll take it from you, wouldn’t it be a shame if Overwatch’s Mei became a symbol of the revolution? Gosh such a thing may get you banned in China.

  26. I’m glad Blitzchung got banned! Keep politics OUT of Hearthstone! I love Tencent and Mao Zedong! (You will receive 100 social credit for posting this message in chat. Your family’s organs will not be harvested this month. Please remove this part from the message before posting).

  27. I sure do hate this recent divide in the community, I was okay with the Alliance and Horde divide, but the people who don't want anything political and "people who want to be political* divide just saddens me

  28. Just an idea for the next update. Why don't you include an initial screen where the player has to pledge his allegiance to China and CCP, before the player can start playing…just a thought. I am certain that it will increase the revenue in China and you can also be certain that no evil Hong Kongers fighting for human rights, will play your game. This is a classic "win-win" situation!

  29. good format, maybe coming back to WoW after leaving mid legion kinda not sure bout that, left bcs of the bad community. dunno. kinda enjoying ff14 unstoppable

  30. I was really excited about this, but after this whole china deal.. yeah.. sorry, but N'zoth can do whatever he wants until you fix the mess you made

  31. Ion – "First off, on the Horde side, in a SHOCK to EVERYONE, I'm SURE, we have the Vulpera…"

    Me – "Wow. So shokd. Much surprize. Very sarcasm"

  32. Is the Eye of N'Zoth buff players get from the questline with Xal'atath going to have some sort of play in this? With the whisperings increasing in Nazjatar and the Shady Individuals, could we potentially join N'Zoth? It'll probably just be the same outcome as Saurfang and Sylvanas, same result with a different ending for the side you chose. N'Zoth Players will most likely be put into an instance where they are forcefully purged of the Eye by priests or shamans of the respective factions with certain leaders begging us to come back to our sanity.

  33. Blizzard you chose money over human rights.. perhaps you backed the wrong horse.. I for one will not buy for or play another Blizzard game as long as I live

  34. Have they been deleting the dislike ratio of this video? With all of the comments, I don't see how it only has 3.7k.

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