# Coding Challenge #86: Cube Wave by Bees and Bombs

## 24 thoughts on “Coding Challenge #86: Cube Wave by Bees and Bombs”

1. Ok, the reason why the isometric view is off is because you did the rotates wrongly.
Replace:

RotateX(-QUARTER_PI)
RotateY(ma)

With:

RotateX(ma)
RotateY(-QUATER_PI)

2. Holy cow. you can program so fast! I made the same thing in C++ and OpenGL, and it took me nearly a day. Most of the time I'm just thinking what to do next in my code, and you just keep going somehow. How do you do that?

3. A bit of a late question to ask on this, but what do you use to host to localhost:8000?

4. It seems to have a kind of circular offset, hence I think you could do it based on a circumference centered at the origin, having the main box at (0, 0) you could make the offset to be sqrt(x*x + y*y), make the height function a cosine so the center box starts at the top, and the offset would increase based on the distance from the origin to the current box. It could also be multiplied by a constant, so you could control the offset difference between the current box and those adjacent to it. By the way, this was a pretty interesting video

5. where do you find the inspiration for these challenges? I would love to know..

6. it would be so easy to just rotate it by 45° and it would be isometric

7. This dude can literally create anything with his mind

8. The magic angle variables equals 60. It'd be exactly the same as in bees n bombs. That will fix the perspective

9. What programing language is that ? Can someone help me, please ? It looks so familiar. It's like C++

10. you made me want to try this out myself, but in c++ XD

11. You are so cool, i feel very creative while watching your videos hats off to you man